Done this character to learn some new tricks)
Many thanks to Ben Erdt for the feedbacks! It was his art class on hard surface sculpting where this character was started =)
https://www.artstation.com/benerdt
Based on concept by another very talented artist: Tan Di
https://www.artstation.com/tandi
All modeling done in Zbrush. Retopology in Maya, texturing in Substance. screenshots done in UE4 (lowpoly) and Keyshot (highpoly).